![]() ![]() ![]() That is because the Snap! developers call their program "an extended re-implementation of Scratch." The potential benefit of Snap! over Scratch is that teachers who have a mix of iPads, Android tablets, and laptops in their classrooms can have all of their students use the same programming interface. After previewing your program you can go back and add or delete pieces as you see fit. You can try to run your program at any time to see how it will be executed. The commands are represented by labeled jigsaw puzzle pieces that snap together to create a program. ![]() To design a program in Snap! drag commands into a sequence in the scripts panel. Snap! uses a visual interface that works in your browser on your laptop as well as on your iPad. Snap! is a drag-and-drop programming interface designed to help students learn to program. Students snap programming pieces together to make characters move and talk in their stories and games. Then in each frame students select the actions that they want their characters to take. To program a story or game on Scratch Jr. students select background settings for each frame of the story. On Scratch Jr students can program multimedia stories and games. Scratch Jr for iPad and for Android uses the same drag and drop programming principles used in Scratch. is based on the aforementioned online Scratch program. Scratch Overview from ScratchEd on Vimeo. If you haven't seen Scratch before, watch the short overview in the video below. The blocks snap together to help students see how the "if, then" logic of programming works. Students create their programs by dragging together blocks that represent movements and functions on their screens. Scratch allows students to program animations, games, and videos through a visual interface. When the conversation amongst educators turns to programming, Scratch is often the first resource that is mentioned. Here are some good resources that you can use to introduce students to programming and coding. Today we have many more ways to introduce students to programming and coding. For people of a certain age, Logo Writer was our introduction to coding. Over the weekend at the Ed Tech Teacher Google Jamboree Justin Reich and I made references to Logo Writer. If you have spent any time looking at Twitter, Pinterest, or the Edublog-o-sphere in the last week you've probably seen plenty of references to Hour of Code. Will your class participate in the Hour of Code?Īnswer our weekly pool to tell us if your class will participate in the Hour of Code-then check to see how other educators responded! Learn more about the Hour of Code here. Visit TeachersFirst in The Source for Learning booth #212 to get your Empowered Educator superhero pen! And, join our edtech coaches' sessions on Microsoft tools, SAMR infused lesson planning, and social learning in the classroom.ĭid you miss our recent Twitter chat all about coding? View the chat archive to learn how to incorporate coding into other subject areas and to find ideas and resources to add to your coding toolbox and to prepare for the Hour of Code! Join Our Sessions & Meet Our Edtech Coaches And, tell us how your class participates in the Hour of Code! Meet our edtech coaches at a local conference! Review the archives of our recent Twitter chat on how to bring coding to the classroom. ![]()
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